ABOUT ME

Gameplay programmer focused on creating responsive mechanics, interactive systems and strong player feedback.

WHO I AM

Building gameplay that is fun.

I'm Jack Yau, a gameplay programmer studying Visual Gaming and Programming at LaSalle College Vancouver.

I enjoy turning game ideas into working systems. My portfolio focuses on what I personally programmed, the technical problems I solved and how each feature affects the player.

My main interests include gameplay programming, level design, custom engine development and technical game design.

01

C++

Custom engine development, networking, data structures and gameplay systems.

02

C# / Unity

Player controls, combat, UI, spawning and gameplay feature development.

03

Unreal Engine

Gameplay prototyping, Blueprints, interactions and level mechanics.

04

VEngine

Custom C++ engine work involving animation, rendering and gameplay systems.