WHO I AM
Building gameplay that is fun.
I'm Jack Yau, a gameplay programmer studying Visual Gaming and Programming at LaSalle College Vancouver.
I enjoy turning game ideas into working systems. My portfolio focuses on what I personally programmed, the technical problems I solved and how each feature affects the player.
My main interests include gameplay programming, level design, custom engine development and technical game design.
01
C++
Custom engine development, networking, data structures and gameplay systems.
02
C# / Unity
Player controls, combat, UI, spawning and gameplay feature development.
03
Unreal Engine
Gameplay prototyping, Blueprints, interactions and level mechanics.
04
VEngine
Custom C++ engine work involving animation, rendering and gameplay systems.