← Back to Projects

TEAM GAME PROJECT

PLUNDERDOME

A collaborative game project built around gameplay systems, mechanics implementation and team-based development.

Gameplay Programming Team Project
Plunderdome

PROJECT OVERVIEW

About the Project

A collaborative game project built around gameplay systems, mechanics implementation and team-based development.

This page is designed to focus on my programming contribution, the systems I worked on and the technical role I had in the project.

Role Gameplay Programmer
Engine Unity
Language C#

MY CONTRIBUTION

What I Worked On

  • Haptics System implementation
  • Event-system programming
  • Level Design / Creation
  • Testing and debugging gameplay behavior

GAMEPLAY

Project Media

Replace these placeholders with screenshots, GIFs or gameplay videos from PLUNDERDOME.

NEXT PROJECT

Critical Core 2 →